============================================= OPEN BUG LIST ============================================= Last Update on October 23rd, 2024 - Universal Cast When Used (CWU, UCWU) is non-functional in versions 65 and 66. This is a high-priority fix. - In 'Tul's Escape', there is no option to help Tul when he asks for assistance. The only available option is to refuse. - The Blades trainers, Sjorvar and Gildan, do not recognize the player as a member of the Blades. - In the Imperial Legion quest 'Rescue Jocien Ancois', Zennammu is incorrectly marked as an Urshilaku Ashlander. Killing her results in failing the main quest. - In 'Marsus Tullius's Missing Hides', Stentus Tullius does not provide any dialogue options related to the quest, preventing completion. - The 'Dreams of a White Guar' quest incorrectly uses the Morag Tong quest icon. - During 'Mehra Milo and the Lost Prophecies', Caius Cosades does not promote the player to the rank of operative. - The Thieves Guild quest 'The Brothers Ienith & Kill Hard-Heart' is missing quest topics with Gentleman Jim Stacey. - Ajira in the Mages Guild quest 'Warlock's Ring' displays an incorrect message regarding duties. - In the House Redoran quest 'Guard Sarethi Manor', the assassins fail to attack Athyn Sarethi as expected. - Occasionally, the map marker points to cell coordinates 0,0. - The Nix Hound may cause the game to crash when hit. - In 'Tul's Escape', there is an unnecessary dialog condition requiring Twin Lamp >= 10, which should be removed. - Morag Tong writs conflict with the crime system, causing a bounty even after showing a writ to an ordinator. - In the Fighters Guild questline, if the poachers are killed early in 'Egg Poachers', the quest reactivates. - Clipping containers can be found in the storage houses located in the Skaal village exterior. - The slave key for Caldera Mine does not function. - In Rethandus Tomb, the last chamber contains giant bones in the ashpit. - Floating crates can be seen in Maar Gan Outpost. - The statue of Dagon in Ebernanit Shrine lacks the Daedric Chant sound effect. - Enemies on Solstheim are leveled according to Morrowind's system, allowing high-level creatures like level 60 Frysehags to spawn. - Various Solstheim creatures lack AI packages for idling or wandering. - In the 'Boy Who Would Be Undead' quest, Fathasa Llethri refuses to speak to vampires. - The skeletons of Verminous Fabricants exhibit stretching. - In the 'Blood Ties' quest, Sinyaramen refuses to engage in dialogue for potion delivery. - Uncle Crassius offers infinite promotion dialogue but does not provide relevant quests. - There are no Telvanni mouths in Sadrith Mora, which makes quest progression impossible. - Snowy Granius falls through the bridge at his location. - Casting Almsivi Intervention near Vivec incorrectly teleports the player to Mournhold instead of the Temple District. - There are clipping issues with a large tree outside Andrano Tomb. - Various textures and normal maps around Vivec and surrounding areas are incorrect. - The Rat in the Pot location causes severe FPS drops after approximately two minutes. - The model for exudaeuruinu02.nif is missing its gloss properties. - The banners in Urshilaku and other objects need alpha corrections for ashstorms. - Bubbles in the ashmire float above the surface and disappear unexpectedly. - Certain creatures get stuck in combat and do not move in specific camps. - The idle animation for Kwama workers is bugged. - The enchantment on Chrysamere is not working, as players report no enchantment appearing in-game. - Entering the Elven Nations Cornerclub crashes both the Construction Set and CSE. - Balmora and Maar Gan consistently crash when using the latest versions of Oblivion Reloaded (OR) and Oblivion Reloaded Combined (ORC). - At Rotheran's overworld location, the two Dark Elves guarding the area may fall through the floor when fast traveling. - A sack in Nalcarya's alchemy store in Balmora clips through the guar hide screen in the upper bedroom. - The chandeliers in the Six Fishes tavern in Ebonheart are disconnected from the ceiling. - Rats and mudcrabs lack 'Creature Wander' AI packages for interior or exterior cells, which often results in them not attacking or moving when spawned. Mudcrabs, in particular, only have swimming packages. - Centurion Spiders have an incorrect AI package. They are assigned an exterior wander package despite only appearing indoors, causing them to remain stationary. - A critical issue exists in the Tribunal main quest's final mission, 'The Mad God'. After looting Barilzar's Mazed Band from Almalexia's body, equipping the ring and attempting to teleport to Mournhold crashes the game. Teleporting to Vivec or Sotha Sil works without issue, but Mournhold teleportation always results in a crash. - Elanande is observed walking barefoot around the city. - A summoned Bonewolf occasionally appears and follows the player randomly.