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Balthazar21
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New user fixing bugs as I go. Will post at least weekly.

Just downloaded .56 and as it's my 1st time using the mod all bugs  I'm fixing are current issues. 

Anybody playing through the Morrowind quests under .56 let me know of any minor bugs and I'll try to fix em. Anything remotely significant belongs in the bug tracker. Anything I can't fix I'll post there as well.

Will regularly post an esp containing all the fixes I've done and will update this thread with details.

Two today (yesterday spent stabilizing my install and tweaking game setting for best performance)

  • Deadra in Punabi were attacking the people there.

Fix: added them all to the Conjurer faction. (note may need to adjust quest target's disposition so she doesn't attack on sight. will test)

  • Anise (sp?) Seloth wasn't opening her shop. Also no ownership on her door, not sure if this is by design so didn't fix. (a member of Telvanni breaking and entering wouldn't be a big deal. maybe doors owned by Telvanni faction so non-Telvanni would trigger a guard response?)

Fix: Adjusted her A.I. so she opens up 8 a.m. to 8 p.m.

update: see new post for updated esp with fix for issue qwert caught

Edited by: Balthazar21 on 01/17/2013 - 09:16
qwertyasdfgh
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Thank you for working on this

Thank you for working on this :)

However, I noticed that you modified existing AI packages and now they don't match their names. Note that when you modify base package changes will affect ALL NPCs using this package and not just the one you were working with.

Balthazar21
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Oops ty for the catch.

That's what I get for posting before debugging. It is WAY too easy to get excited and forget something basic.  I'll fix it in my next post.

p.s. will set up a google docs account or something before my project gets too big.

Update: It was bugging me so I went ahead and did it.

Redid the ai fix properly, creating a custom ai for seloth and named it in accordance with the system the project's using. If nobody else is working on it I'll go ahead and finish Sadrith Mora's ai's. Haven't seen a post yet, but I'll wait till tomorrow in case I've missed something. Fixed esp on this post. I'll have google docs set up and a link provided by next week.

Sorry about the goof, and I'll debug before I post my fixes from now on.

p.s. again  I'm going down the mage guild / telvanni path right now. I'll replay as stealth and fighter characters and do the same thing. My skills on the cs are a bit rusty but by the time I'm archmage of Vaardenfell I shouldn't be making such basic mistakes.

qwertyasdfgh
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Oh, Anis Seloth is Sadrith

Oh, Anis Seloth is Sadrith Mora alchemist...

I'm kinda working on Sadrith Mora AI update (and I think I've done all merchants already). Sorry, should've realised it early.

Here's a topic on my AI releases (I updated the first post to current status)

I supposed you could take any other Telvanni settlement if you're doing their questline

 

Balthazar21
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Will do

I'll pick up another settlement as soon as I read up on what you're doing.

Tel Branora and Tel Vos / Tel Mora if you're good with that.

Also I'll look at what you did so far and try to keep it to that standard. Looks like great work from the comments and I'm probably going to go see for myself in game once the snow hits here in Alabama. (big deal here)

If you want after that I'll keep going as the Telvanni quests send me through new areas  but those are the towns outside of Sadrith Mora I'm most familiar with.

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Yeah, that's fine. It's been

Yeah, that's fine.

It's been some time since I last worked on AI, so I'm going to stick to Sadrith Mora for now.

thermador
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Thank you for working on

Thank you for working on this!

Balthazar21 wrote:

p.s. will set up a google docs account or something before my project gets too big.

You can attach files to your posts as much as you want, we have plenty of space and bandwidth for it.

Balthazar21
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Thank Therm

I plan to join the effort in a major way so eventually we'll want my work in one spot, if only so you can integrate it into future releases.

(provided it's up to snuff. I think I'm pretty good but haven't released anything just done private stuff)

Tel Branora commoners and vendors (smith, etc) AIs are done. I'll post as soon as I test to make sure they are behaving as intended. I would do the whole city today, but I've got something special in mind for a certain Telvanni Counselor and it may take a little tweaking.  

Will start a new topic for the ai work since it's not exactly a bug fix.

Second batch will be all the sorcerers, magi, and enforcers. The slave's fine as is, so that will only leave the Lady herself.

Let's just say her behavior will match her personality even though the possibilities are a little limited in that chamber of hers.

 

Balthazar21
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Latest of my fixes

fixed the floating buckets from roxon 55's "worth looking at" post (should have been intially disabled)

lowered Galamir's aggression. It was way too high, may need to be even lower.

raised some boats which were partially under water.

tried a pathgrid change to help with npcs getting stuck on stairs. more detailed pathing on stairs in Ald Rhun's exterior and several Sadrith Mora pod stairs to be specific

Also used pathgrid changes to fix telvanni counselors not returning to their platforms. They do seem to walk on air, but after all they're Telvanni.

Fixed two floating chests in Balmora's Fighter's guild.

Everybody please report placement bugs.

I'll fix all I find but in something this size it'll take at least 100 eyes to find em all in any reasonable amount of time. They may not be game breaking but they sure are immersion breaking.

roxon_55
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Fixes

Does work forgot to put in V057 till Player got shot in Back by arrow from Galamir's