Morrowind:Hassour
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|---|---|---|
| # of Zones | 2 | |
| Occupants | ||
| Dagoth Fovon, Sixth House creatures, Dreamers | ||
| Console Location Code(s) | ||
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Hassour
Hassour, Shrine |
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| Region | ||
| Ascadian Isles, [-3,-5] | ||
Hassour is a cave southwest of Fort Moonmoth in the Foyada Mamaea.
It is a major base for the Sixth House, and the place is absolutely crawling with randomly leveled ash creatures led by Dagoth Fovon, a unique ash ghoul who is important enough to have a Sixth House amulet. The Tribunal Temple in Ald'ruhn wants him destroyed and the cave cleansed.
Related Quests
Main Quest
- Sleepers Awake: Save several people from Dagoth Ur's spell.
Tribunal Temple
- Dark Cult in Hassour: Destroy a dark Sixth House cult in the cave of Hassour.
Notes
- There's no significant loot (although there is a Fat Lute) in Hassour, but the treasure includes chests containing gems and gold, an urn containing scrolls, ten ash statues, a skill book for Mysticism (36 Lessons of Vivec, Sermon 36), Dagoth Fovon's Sixth House amulet, and the usual Bell Hammer. The first cavern on your right contains a Small Chest and a Bargain Fortify Magicka potion on the upper level.
- When Dagoth Fovon is killed, the following Sleepers are awoken: Rararyn Radarys and Llandras Belaal in Balmora, Dralas Gilu in Pelagiad, and Drarayne Girith in Tel Aruhn (Plot and Plaster Tavern). Talk to each of them for a Reputation point.
- The Ashlander of the same name can be found here.
Map

Hey there,
I'm new to the forums but am familiar with the creation kit, I'd just need to brush up on my skills a bit. I just finished the Game Design Program at Vancouver Film school and love to do Level Design work.
I can do some work on this cave, though it seems the map picture has been lost? I can boot up morrowind and take some screenys and try and make a map for myself to work from.
I can do the whole thing from whitebox to clutter, lighting, and navmesh. The only thing I might have troubles with is any quest stuff, I hadn't gotten around to doing quest stuff when I was making stuff for Skyrim. However I'm comfortable with reading into it and figuring it out myself.
Other than that is there anything else of note I should know before I start?
Oh! Vancouver Film school. It sounds quite cool. Have you got some examples of your work to show?
Yearvee if you can be a bit patient and keep in mind that we have a lot that can be worked on. We are in the process of finishing up Velothi and Vivec interiors, so if you could look at helping with these in the future that would be great. At the moment I'm going to template out the caves, so currently they are not able to be worked on.
lukkar, Jpowgames.com is my portfolio if you want to check out some of my work, I still have a couple things I need to add to it but so far I have a bit of my work on there.
Grumpycat, Sounds good, in the mean time is there any other dungeon or interiors I can do? I honestly just clicked on the first one I saw that was unclaimed so i'm not attached to this one in particular, I'm fine working on any kind of interiors or landscapes. I'm a little less experienced in landscapes but I would love to do them.
Yearvee, can you draw maps? Sth like in this link. Probably u will get only assets what we have here, so you have limited freedom a bit.
It's not that we need it for everything, but I think it would be good for Dagoth citadels and Dagoth main quoter. Those levels are very important in main quest and they focus on fight. I hope u played Morrowind and Skyrim, so u know, how fighting system more or less looks like. We don't have any assets yet and we don't know how It will exactly look like but there will be place in which good level design will be required (I mean gameplay and game pace). I like maps, because they very easy to read, you can point out some events too and it is very convenient for the rest of team to look at. This is sth for very distant future, but I think it is good to say you about it now. After this stage it could have a lot of BETA testing, so it would be more a barren spaces on the beginning, which they are easy to change then, than heavy depicted spaces like we do with rest interiors. It's not my area (leveldesign, before u claim, u should ask grumpy first) but I think you could be good at in this case.
Ok this is the end of offtop in this thread.