More progress on my blog: www.artiedee.blogspot.com
Hey guys really awesome work you are doing here, I have a small contribution to make which will hopefully increase in the future. I am doing a lot of character, weapon models and so on but they are themed more to Black Swamp, however if u want to have new content in Skywind(Awesome Project) you can use it.
Maybe dedicate a whole area to these guys(They are all based on Skyrim skeletons):


More to come...
Some armours for the Argonians I am working on:




I love the swamp troll.
wow the armors are awesome!
Great work, very professional and original :)
Holy Sh*t. That's impressive.
i really like the rock swamp golem guy
the troll and what u call it feel a bit boring but the got potential
the armors i like to maby a bit to chaotic to be good armor but something bandits would use
the unfinisht armor could be in skywind i like seeing a argonian walking in that armor fresh of the boat of argonia
to bad vvardenfell isnt closer to argonia ore i wanted to see them in skywind
but the could definite be in skyblivion the blackwood area
those armours need explaining!
This armor is my favorite of the bunch. With a little bit of retexture, it would be easy to turn it into a fungi/soulgem armor or an armor magically sown from chitin and some coral reef off of Azura's coast. I see potential for a really good Telvanni-inspired set that is both evocative in design and plausible by lore. I wasn't as immediately captivated by the other armors but this one really resonated with me as something that shares the alien and iconic nature of Morrowind.
no1 wrote:
At this moment in production my idea is to output as many characters as I can in shortest amount of time possible. Troll I wanted to be a bit generic. For the imp, since its using falmer skeleton, I wanted to design a few clothing variations also, that why you see those characters mostly looking bland.
I see what I can do with the unfinished armour, maybe I can move towards teh direction of the materials found more on Vvardenfel... Actually the ties between dunmer and argonians are quite close from the lore, a lot of stuff would get imported I think.
I really wanted to create a chaotic armour for once, based on the review here I achieved that, you want variety in the designs. Maybe next ones will be really structured and well crafted.
Hmm I was concepting the idea of having bone parts molded together with beryl stone and some leather or skin parts as materials for the armour.
I am working mostly with Substance Designer and a lot of stuff can be changed and variety could be created easily. However the network that I have done for this armour was one of the first and its really hard to change that now.
I dont want to focus too much on jsut one piece yet, but Ill have a look at what I can do to manually retexture that in Photoshop later.
Ravanna you mean explain how armours are constructed?
THanks for looking at the work, here are more shots of actual in-game content. Im still learning how to bypass the unintuitive way of working with the engine, but I have some really good plans for future models. Please check out my blog for more progress:
http://artiedee.blogspot.co.uk
Im playing around with making a giant goblin and creating clothing variety.
http://i.imgur.com/ZVQxs54.jpg http://i.imgur.com/Bz76aNr.jpg http://i.imgur.com/byTOD9y.jpg http://i.imgur.com/hL6lXqa.jpg http://i.imgur.com/alT0cak.jpg http://i.imgur.com/DkuYTw7.jpg http://i.imgur.com/Z0ZxPwS.jpg http://i.imgur.com/diN2Ut9.jpg http://i.imgur.com/Z3j4dgV.jpg http://i.imgur.com/6ujl1Ea.jpg Implementing weapons into the game. The material is set up and by next week Ill have around 23 new models. They are all the weapon types used in Skyre, hatchets, mauls, yaris and so on!
those are very nice quality :D
You've been busy!
I stand by my thinking that the armor I've pointed out could be easily made into a Dunmer variant of Glass, Ebony or a ''Soulgem'' armor from the crystal-like formations on its surface. A lot of those weapons would be handy for bandits as well!
Hey man! You still at Herts? Glad to see you on here... and holy crap, that's a lot of stuff you've done already :) Love it!
plasmax wrote:
Wow thats unexpected! Hey Max! Yeah last months to go, youre a lurker here I did not know that.
Im using substance designer and almost all textures are done in an instant. GOod for weapon sets and consistency Ill make a video of my workflow!
Thanks guys, Ill put out more work soon.
Regarding armor I can change the colors and material probably yeah that I can do, just dont ask me to remodel or retexture it from scratch, I have no time to do that.
Ill give SKywind these weapons as soon as I finish them. Im thinking 1k textures are alright for them right? Most of the meshes are between 2-3k polygons.
The next step I want to try is to get something moving in the game. I want to make the obsidian golems based on the skeletons of dwarven creatures(easiest to skin). I can make really them really fast with my workflow using substance designer, achieve that same look.
Thanks!
Great! Looks really marvelous.
Both the weapons and armours are absolutely beautiful, especially the first piece. Argonians are usually overlooked and I really hope these make it into the game!
Ayanasu_Hito please refrain from posting in inactive threads, the content here is irrelevant to where the project is now, and it takes away attention from actives ones.