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Mace
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[WIP] Rowboat(Yes, another one!)

Alrighty. This the first time I post a model, and lets be honest, I'm not a great modeler. 

Some of you might be aware that this model have been underway for quite a while. I don't have that much time to model, and I mainly do it for my own sake. I'm at a point where I'm ready to start texturing, if no one has any obvious mistakes to point out. 

 

Edited by: Mace on 06/24/2015 - 06:59
alysander
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This is very good, western

This is very good, western/imperial one rowboat.
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I wonder if modellers could use some more distinctive rowboat, made from local resources,
like papyrus/saltrice_straw or other recognizable material.

Crestycomb
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I don't quite get why people

I don't quite get why people say wood is not common in vvardenfel. Just look at bitter coast or west gash, plenty of trees there. And if you don't mind burned ones, just go to molag amur, its basically a forest there.

alysander
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I didnt said this. But boats

I didnt said this. But boats obviously not so diverse as houses or other material culture.
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I like look of Vivec's gandoliers' boats though. I would like to see more like these as fishing boats.
Just wish. I know it good, how many work this can take.

Crestycomb
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I was talking in general.

I was talking in general.

iceflame542
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The Bitter Coast has trees,

The Bitter Coast has trees, but the conditions aren't ideal for a logging industry. Other regions don't have enough to support one. Native logging is done in the Velothis.

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Looks like a job for some

Looks like a job for some reality TV!

http://youtu.be/2Fh3j57ZWbI

smartinius
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hey , i think the boat looks

hey , i think the boat looks great as it is!. i thing though. i always try to avoid n-gons . 5 or more sided polygons and the backplate of the boat looks like one. maybe you can create some cuts in the backplate like in the picture. i think the n-gon can work in your case because its completly flat but to avoid any future problems i would change that.

Mace
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smartinius wrote:

smartinius wrote:

hey , i think the boat looks great as it is!. i thing though. i always try to avoid n-gons . 5 or more sided polygons and the backplate of the boat looks like one. maybe you can create some cuts in the backplate like in the picture. i think the n-gon can work in your case because its completly flat but to avoid any future problems i would change that.



Thanks for the feedback Smart! :) Me and Rav looked into this yesterday, and you're completely right. I wasn't aware of how the engine would try to fix these if they weren't done properly. And that they weren't done properly. Are triangles bad as well?
smartinius
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hey,

hey,

short ,"no" ,triangles are not bad in this case. the long answer is to much for me right now but i found a forum where someone explained it very good . right the second post in this forum http://forum.unity3d.com/threads/modeling-are-triangles-bad....

Mo...
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Awesome!

Awesome!

Nandi
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Looks great Mace, cant wait

Looks great Mace, cant wait to see final!

Mace
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Textures  

I'm back! I've textured this bad boy to my best ability. I'm aware that the model could do with some improvements in some places. Especially the interior front, where it's still a bit warped. Which I find really hard to fix. 

 

Erik
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Now that is how you make a

Now that is how you make a boat, Good job Mace!

Rebelzize
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nice going Mace! It looks

nice going Mace! It looks great.