Firstly let me explain the original cave system. There are basically 5 different types of textures;
Mold Caves; mostly used for Kwama Egg Mines
Mud Caves; mainly NPC inhabitants , rather than creatures.
Lava Caves; obviously a lot of the caves that have lava flows as a feature, but also a mixture of NPC inhabiting and also creature dwellings.
Bone; special locations
What we are doing is having more cave variety. We are going to have regional cave textures and design.
Lava Caves; these are real lava caves, carved out by lava flows.






So here is the tileset to use for Lava caves (possibly texture varieties, nothing is final). There is no cost to the game for having as many variations as possible, only that they fit with the area and geology.
Molag Amur textures;




Only subtle differences but helps with making sure that not every cave will look the same.
So we can mix it up with West Gash textures

Grazelands

We also have another Cave tileset that is for non lava formed caves. These are most likely to be the ones labeled "mold caves" and they are mainly Kwama Egg Mine Caves. Mostly for Bitter Coast and parts of Acadian Isles and West Gash.
Bitter Coast

West Gash Kwama Egg Mine


The models that need to be replaced
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2_00.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2_01.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2_02.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2_03.nif"
The potential replacement models
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_caveifhall1way01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_caveifhalldetwist01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_caveifhalldetwist02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way256short01.nif"
Or for Mold Caves
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way02c.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghalldetwist01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghalldetwist02.nif"
When you have two or more of these linked together in the Creation Kit you can replace with one model instead.
Here is an example of 3 of these linked.
The wireframe so that you can see it more clearer.
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way64l01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way64r01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way128l01.nif"
"d\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way128r01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1detwist01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1detwist02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way03.nif"
These models can be used to link things for longer and shorter pieces.
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way64short01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way128short01.nif"
REPLACEMENTS FOR THE MOLD CAVES
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way03c.nif"
Also you can uses pieces the vary off the left or right and bring them back in for variety
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way64l01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way64r01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way128l01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way128r01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way64short01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way128short01.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2_04.nif"
The potential replacement models
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_caveifhall1way128d01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_caveifhall1way128u01.nif"
for Mold caves
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way128d01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way128u01.nif"
When you have two or more of these linked together in the Creation Kit you can replace with one model instead.
A bit hard to see here is a wireframe of 2 of these models that make up a bigger slope
With these replacers
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way64d01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way64u01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way128d01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1way128u01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1ramp01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1ramp02.nif"
FOR MOLD CAVES
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghallramp01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghallramp02.nif"
These are slopes are not as steep, so used in combination.
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way64d01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghall1way64u01.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2_05.nif"
Replacements models
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_smallcave2_05.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_SmallCave2_05.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave4_00.nif"
The replacement model for lava type caves
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_smallcave4_00.nif"
Reserved
"\Data\meshes\morrowind\dungeons\caves\mold\moldcaveexit00.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_CaveExit00.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\smallmoldcave2end.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_caveifhalldeadend01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1deadend01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubehall\ENV3D_CAVE_BETHHAP_cavehall1deadend02.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghalldeadend01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghalldeadend01c.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghalldeadend02.nif"
"\Data\meshes\morrowind\dungeons\caves\smallhall\ENV3d_DUNG_BETHHAP_caveghalldeadend02c.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom2_00.nif"
The Lava Cave replacers
"\Data\meshes\morrowind\dungeons\caves\tubesmallroom\ENV3D_CAVE_BETHHAP_caveroomcorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubesmallroom\ENV3D_CAVE_BETHHAP_caveroomcorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubesmallroom\ENV3D_CAVE_BETHHAP_caveroomcorner03.nif"
The Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\moldsmallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\moldsmallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner01c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldsmallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\moldsmallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner02c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldsmallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner03.nif"
"\Data\meshes\morrowind\dungeons\caves\moldsmallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner03c.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner04.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomcorner04c.nif"
The original TES3 models
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom3_00.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom3_01.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom3_02.nif"
The Lava Cave replacers
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroomwall01.nif"
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroomwall02.nif"
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroomwall03.nif"
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroomwall04.nif"
The Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall01c.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall02.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall02c.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall03.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall03c.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall04.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomwall04c.nif"
"\Data\meshes\morrowind\dungeons\caves\lava\smalllavacaveroom4_01.nif"
Tube Cave replacer
/meshes/morrowind/dungeons/caves/tubesmallroom/ENV3d_DUNG_BETHHAP_tube_smallcaveroom4_01.nif
Mold Cave replacer
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom4_03.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom4_04.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom4_05.nif"
The Lava Cave replacers
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroommid01.nif"
The Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroommid01.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroommid01c.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\smallmoldcaveroom4_02.nif"
The Lava Cave replacers
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroomicorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\tuberoom\ENV3D_CAVE_BETHHAP_caveroomicorner02.nif"
The Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomincorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomincorner03.nif"
"\Data\meshes\morrowind\dungeons\caves\smallroom\ENV3d_DUNG_BETHHAP_cavegroomincorner04.nif"
LARGE tileset replacers
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom2_00.nif"
The Lava Cave replacers
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomcorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomcorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomcorner03.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomcorner04.nif"
Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner01c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner02c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner03.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner03c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner04.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomcorner04c.nif"
The original TES3 models
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom3_00.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom3_01.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom3_02.nif"
The tube replacers
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomwall01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomwall02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomwall03.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomwall04.nif"
Mold Cave Replacers
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall01.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall01c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall02.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall02c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall03.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall03c.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall04.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomwall04c.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom4_02.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom4_03.nif"
"\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom4_04.nif"
Lava Tube replacers
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroommid01.nif"
Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroommid01.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroommid01c.nif"
\Data\meshes\morrowind\dungeons\caves\mold\rooms\largemoldcaveroom4_05.nif"
Tube replacers
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomicorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomicorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomicorner03.nif"
"\Data\meshes\morrowind\dungeons\caves\tubelargeroom\ENV3D_CAVE_BETHHAP_cavetubelroomicorner04.nif"
The Mold Cave replacers
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomincorner01.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomincorner02.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomincorner03.nif"
"\Data\meshes\morrowind\dungeons\caves\moldlargeroom\ENV3d_DUNG_BETHHAP_caveglroomincorner04.nif"
Hey HappyChappy, I'm going to throw my hat in and see if I can help. I'm downloading the files now and will start getting familiar with everything. I'll post again when I have a better grasp on the files. Feel free to PM me whenever.
An example lava cave replacing step by step tutorial.
Firstly make sure you set Snap to Grid at 8 so that you can line up models properly. This can be done via File-->Preferences-->Movement-->Snap To Grid =8 (and make sure its checked)
I've selected Kogoruhn Bleeding Heart (where do they get these names?) as an example.
Firstly you'll see that some of the models have already been replaced. These are the exits/entrances and corners. This is good for starting points and lining up the replacement models.
So starting with corridors we will replace the first after the exit/entrance
It can be done with the Editor ID ENV3D_CAVE_BETHHAP_cavetubehall2way01
Drag and drop and place it into position
Then you can delete out the original model
There are cavern models with Editor Ids 0inUlavacaveU00 - 0inUlavacaveU28U1, which will not be replaced in the editor. So its important to know, that you will not be touching these models.
Below is an example of one of these.
Then we have a sloping corridor
This can replaced in two ways. Firstly by stringing together a couple of Editor Id ENV3D_CAVE_BETHHAP_cavetubehall2way128u01
The first one
Then another ENV3D_CAVE_BETHHAP_cavetubehall2way128u01 to make up a sloping corridor
Next is a straight corridor made up of two models.
So we can either use two Editor Ids ENV3D_CAVE_BETHHAP_cavetubehall2way01
Or alternative because its more than a model long you can use this model that has a bend. Using differnt models helps to break up patterns, make thing less repetitive and generally gives the feel of being more real. The next one is using Editor Id ENV3D_CAVE_BETHHAP_cavetubehall2way02
So next up is a corridor transitioning into a room. The model from corridors to rooms are already replaced by default. So it gives you a base to work off.
Here is an example of replacing walls.
A bit hard to see the type of model I mean so here it is move out to view
This is an example of using one of the models that doesnt line up. It will be a case of trial an error until you find the right model(s) that fit.
Ahh, thats better perfect match
So we end up using 2 Editor Id ENV3D_CAVE_BETHHAP_cavetubesroomwall04 to replace where the old model was
Here is another wall piece to replace
For the mid areas of rooms there is only one model. So its best to lay these out first so that you can match them up around the outside with the selection of walls, etc, that will fit the edge pattern.
A bit hard to see so here is the model moved up.
So using Editor ENV3D_CAVE_BETHHAP_cavetubesroommid01 we can make up all the mid area floors and roofs.
With all the mid tiles replaced in a room, now all the walls and corners can be replaced to ensure edges have perfect fits.
So the current release doesnt have ALL match ups for peices. Here is an example of when there is no possible combination that lines up perfectly. So until we have a solution as best as possible will have to do.