I heard about the Skywind project a while ago but was not sure if I would be able to help out in any way. After hearing you guys needed scripters, I thought I'd give it a shot! I want to get into the games industry and I think having some modding experience would be pretty good on a CV, and Morrowind is a game I'm pretty passionate about but admit there are problems with its graphics and the outdated engine. This mod is doing god's work, so to speak.
/files/Angryboy/files/Angryboy%20155.pdf

What sort of CK mod work did you do in the past?
A few mods but none ever published because I felt they were too small or generic to be published.
Small cave outside of White Run that housed a group of characters. Wanted to make this into a proper quest but never got round to it.
A few god-tier cheat items; armour that granted OP health/stamina/magicka regen, a staff similar to Apotheosis from Oblivon (all elemental damages as ), I recall having a bow that would cause a Frenzy effect (hilarious if you're in the shadows and shoot it into a large group).
Made a custom spell that is given to player as a default which had the Slow Time Dragonshout as an effect, except the magnitude was ridiculously high, causing it to basically pause time for about a minute.
Last thing was an addition for the "Unlimited Followers" mod, which was a large number of generic soldiers. Nothing special, they all respawned and would wander around Whiterun until asked to follow, but they did use the same outfit and a random weapon.
So nothing utterly impressive or special, but I've got a bit of experience navigating around the CK and making various things work.
Hey angryboy, we could use someone like you for fixing up quests and the like, pushed you a PM