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Clint
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[TOOL] Project Andoran Model Converter

Hey folks, our friend Anruin from the Andoran team said that his team is allowing us to use their model converter, which from the download seems to convert Oblivion models to Skyrim models via a 3DS Max plugin. He and Ormin in the meantime are still busting butt on the esm converter. Kudos to those guys!

However, these are the circumstances Anruin gave me under which we can use this converter. I'll just post up his words:

Anruin wrote:

"Also the Morroblivion Team could use our model converter.... You can post it on the forums. The Morroblivion Team has rights to use it. But don't transfer or publish it to anyone without permission.... Guys [from the Andoran Team] said that the Morroblivion team can use it, but said nothing about [the] public. If anyone else wants to use it for personal use, they should ask me [Anruin]."

So if you want to use the converter, pm me and I'll send you a link. Let's try to keep its use for the Morroblivion project though. If you want to use it for your personal use, pm Anruin. 

EDIT: Requires 3DS Max 2009 32-bit or 2012 32-bit.

Edited by: thermador on 08/30/2012 - 13:37
gidz89
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Interesting. so does this

Interesting. so does this fully convert the model, animations and all? These andoran guys are serious, can't wait to try their andoran mod :)

ironman12345
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You have a PM Robert. 

You have a PM Robert.

 

Didact1
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Hmm Ill try it out, might

Hmm Ill try it out, might learn something useful for the project too

brutal7
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3ds maX 10

Will 3ds max 2010 32 bit work?

Also can someone help me install this?

ironman12345
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Don`t think so Brutal,2009 &

Don`t think so Brutal,2009 & 2012 versions only [but I could be wrong].

I am using GMax 1.2 as it states in the readme that it works in that,but having probs getting the plugin to run at this time.

 Anruin,
there are two .dll`s in the plugin folder in the download,do they stay there or are they supposed to go in the root folder with the other .dll files.?

NifMagic.dll
NifMopp.dll

Sjors Boomschors
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I am a 3D Studio Max 8 – 9

I am a 3D Studio Max 8 – 9 User, and more then willing to help out,
but I have a few Questions before we all get this tool to work with:

 

- Does it work with 3D Studio Max 8 or 9 ?
- Do we have to manually convert all Mesh over to the Skyrim standard ?
- There is no working 3D Studio Max Exporter for moddding, Why should this Tool work ?

 

Sorry I am still a bit sceptical about this, we should not start working on it if the proces could be automated.

 

ironman12345
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SB,I could be wrong,but the

SB,

I could be wrong,but the converter is used to convert .nif [mesh files] from oblivion to skyrim formats automatically by folder.

At least that is what it appears to be for.

The Max nif plugin file in the download is for making 3DMax recognise the file format.

 

Eazzy
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Great news!!!Many thanks to

Great news!!!
Many thanks to the Andoran crew!

Has anybody tried to convert something with this tool already?

EnvyDeveloper
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I pm'd Anruin if I can use
I pm'd Anruin if I can use the converter for my personal stuff (ie converting user made mods for Oblivion to Skyrim standard when the converter comes out).
Didact1
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I seem to no longer have 3DS

I seem to no longer have 3DS Max... :/ cant use it.. dang

Mooncat
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Say, would this be useful to

Say, would this be useful to you guys at all?

http://forums.bethsoft.com/topic/1336657-rel-havok-animation-converter-thread-2/

(Sorry if it isn't. Graphics aren't my thing.)

Macorn
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Hi all, I was modified all

Hi all, I was modified all this niftools stuff for andoran team.
So, project Morro-Oblivion-Skyrim very interesting for me, and I can share all converters utils.
Input - Oblivion/Fallout 3 files.
Output - Skyrim files with working collision

Only 3ds max, sorry guys.

You can download full package here.
P.S. Please, someone translate ReadMe. It's in Russian, now.
P.S.S. For example, look Megaton from Fallout 3 here

gidz89
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well atleast that's the areas

well atleast that's the areas sorted amazin work! :D

Do the imported areas look better then i.e. updates shadows etc?

just curious, would the tools have the potential to convert fallout 3 & new vegas to the creation engine aswell? Cause i sure do love them games, especially NV

Macorn
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Not very much, but shadows

Not very much, but shadows work.
May be convert Fallout 3 to engine of Skyrim too ;)
If it's would be interesting, and would be create some kind of team, I will start working for it.

gidz89
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well i suppose that's were

well i suppose that's were texture enhances come into play, just getting working areas into the creation engine is amazing :)

Wow, if it's possible to convert Fallout then yeah looking into that would be pretty amazing, if you have the time of course.

Thanks for making the tools freely available to the community aswell, that's very generous and i'm sure will prove invaluable tools.

Clint
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Macorn, thank you very much!

Macorn, thank you very much! We really do appreciate all the help and utilities your team has given us!

Ice
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Thank you!!!!! It's so weird

Thank you!!!!!

 

It's so weird to see the Morroblivion team singled out for an honor. To see that only the Morro team can do something... that's so cool! :D

Woot!

getter210
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Help!

Guys, help me!  I swear, using this program is really difficult!! Could somebody please show me noob friendly instructions?

Clint
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Getter, I sent you a PM.

Getter, I sent you a PM.

getter210
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Thanks!!!

You're the best.