

Mostly to keep alex busy ;)
1. Ash Shalk (smaller less fearsome version, hides under ash). Chitin and legs commonly used in redoran cities for buildings. Very common. Based on MUD CRAB.
2. Forager Parasite. Shares its life cycle with kwama. This is the younger fatter version, the thinner version I have a pic at home .

Ascended sleeper WIP. VERY DIFFICULT
I APPROVE OF THIS D:
I am not sure what do you meaning Denevir.

Is it some nostalgia attack?
@Ravanna : This can be good reference : http://en.wikipedia.org/wiki/Tiger_beetle

http://www.youtube.com/watch?v=dwiK5YkxPDU
stop posting insect porn for ONCE
Ravanna wrote:
But mate look at that hawt sexy thorax...Don't tell me that you can't look at that all day.
fantastic work as always
kawaii desu~
I did the Ash Slave over a year ago, and we;ve all moved on since then.

so a few things i redo at the end for the sake of impressing the player will include the cliff racer, and the ash kin (not including ash vampire, happy with that one).
Heres a quick pic of what the dunmer ash base.
Just curious, I remember seeing that you were working on a Dwemer race some time ago, are there any new developments with that?
Also that Ascended Sleeper is coming along amazingly, dang you're rocking it
Will it be some one model or modification of Dunmer race? Cause 2nd variant can be better.
I don't know how it's hard to add new variant of eyes and nose, though.
SHushine needed cloth done on adept ash helm, but it was all on one dynamesh. naughty naughty. transfered his mask into proper panels for him to finish off sculpting detail.

Holy shit........
HOLY CRAP. That dust adept helm is freaking awesome. I had been watching the development go back and forth with some uncertainty on how it would be handled, but... wow. Just wow.
Aaaaaand this is why i stick to environments. Superb work dude - *virtual hi-five*
Any chance on helmets that can be opened and closed in game? Cause damn it, if I knew that's possible I'd design all of them differently :P
Thanks
Someone made a helm that was open normally but closed when you went into fight stance. We could "borrow" his script.
more like inside/outside option. Or maybe it even can change view when you reach specific regions.
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i want SKSE functions for this mod (like adding new keys to new activities) for many time.
for example - just a key binding for 'take-and-use' action.
like eating food from table, or apply weapon/wear from world in one click.
That's a lot of extra work. You should probably get started.
Let's stop crapping up Rav's portfolio thread.
Corkbulb concept by Drago and me
Just sculpted it so far.
Main corkbulb arrow is very weak, but will come in 3 varients for ashlands with ebony, glass and bone tips.
Looks great Rav!
It looks great so far, though the arrow should probably be a bit longer - not only it would be more proportionate in relation to real bows, but also would work better with in-game animations :P
Can't wait to see those bug wing fletchings!
posting because dropbox is down.

the groin will be hidden under loincloth
That thing is terrifying!
pose didnt come out like I wanted, too many other assets to do, needed to rush, thats my excuse and i'm sticking to it.
Daedroth is nearing completion.


Dont like the design/scales? send all complaints to "biteme@yourmom.co.uk"
Quite original and fresh design. Not walking crocodile-man anymore.
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Really, nothing to complain here. There can be only conservative nostalgic negation.
Such exotic things is what it must be for exotic Morrowind world.
Wasn't the Daedroth already complete?
I'm undecided as to what exactly to think about the amount of change from the traditional look. Either way it's pro quality as usual.

I probably shouldn't say anything since I haven't helped with this project for so long. But I'll just leave something take it as you will. Model looks amazing. The only thing is the face for me. Looks a little goofy with how happy he is. :P But great model quality like what JorgenGorgen said.
[double post]
I'm a big fan of your work Ravanna, it's all top notch.
But I have to admit I don't like the new look for the Daedroth. I don't even know why it needed to be changed so much. Part of this is probably nostalgia, but I just don't understand why it had to be changed?
The original Daedroth was scary enough and this new design looks more like something from ESO.
And sorry to necro this tpic :)