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Spadra
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Converter Crash on World?
Hi all. I'm going through the process of converting my ini file which reads as such: ; Initialisation file containing Path and Files to use ; with Morroblivion ESP Converter and NIF Converter ; lines to be ignored begin with ";", to uncomment a line ; just remove the ";" ; Morrowind and Oblivion paths, don't forget to change them ; if you did not install the 2 games in the default folders Morrowind=C:\Program Files\Bethesda Softworks\Morrowind\ Oblivion=C:\Program Files\Bethesda Softworks\Oblivion\ ; Master files to convert with ESP Converter, ; ignored by NIF Converter Master 0=Morrowind.esm Master 1=Tribunal.esm Master 2=Bloodmoon.esm ;Master 3=PNOG.esm ;Master 4= ;Master 5= ;Master 6= ; Archive files to use for conversion, ; used by both ESP Converter and NIF Converter Archive 0=Morrowind.bsa Archive 1=Tribunal.bsa Archive 2=Bloodmoon.bsa ;Archive 3=PNOG.bsa ;Archive 4= ;Archive 5= ;Archive 6= ; Mod files to merge with during ESP/ESM conversion, ; ignored by NIF Converter Mod 0=Vality's Ascadian Isles Addon.esp Mod 1=Vality's Bitter Coast addon.esp Mod 2=Vality's Balmora Addon.esp Mod 3=Grass_West Gash.esp Mod 4=Grass_Ascadian Isles.esp Mod 5=Grass_Bitter Coast.esp Mod 6=Grass_Grazelands.esp Mod 7=Vurt's Ashlands Overhaul.esp Mod 8=Vurt's Leafy West Gash.ESP Mod 9=Vurt's Ashlands Grass.esp The conversion will go and eventually deliver a message of "Too many refs out of cells!" I hold down the enter key to get past this part. Then it will crash when saving World0 Morrowind. Any ideas?
Edited by: Spadra on 06/26/2010 - 23:08
Some Chump
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Try it without the mods, see
Try it without the mods, see what happens.
Spadra
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Ah, interesting...
I know there is max limit of 10 mods. when using the converter. Apparently the amount of mods was causing the crash. I tried with just 2 and it worked just fine. Tried with 2 others and it worked just fine... Is there a way to create the morroblivion file and add additional morrowind mods after or am I just stuck to using 2-3 of the 10 I want?
Sot
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merge them
merge them in the right load order to make just one, then you get them all without the crash
Spadra
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Can you elaborate?
Not sure what you mean when you say, "Merge them in the right load order to make just one". I'm assuming I can by some means create one mod as opposed to using all 10 individually.
Spadra
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I Figured it out
Using the TESCS for Morrowind I was able to combine several of the mods from the same author. After reducing my ideal list from 9 mods to 3 I used TESPCDV to find out compatibility issues and corrected them. Worked like a charm and I now have those esp files implemented in my Morroblivion. The only downside to this is the potential question of what if one finds additional ideal Morrowind mods? I'm assuming once your Morroblivion mod is created the only way to add those additional mods would be to edit your ini fill and load up the converter for a fresh install?