So i'm just starting this new thread to post my progress on creating some clutter items ive been assigned to do.
I'm starting with a few shelves and then whatever else comes next, if anyone has criticism or even if any of the concept artists have their own quick ideas to input it will all be taken into account.
Thank you all.
Thu, 02/12/2015 - 12:23
#1
Haafgar Models Dwemer Outside Architecture
Edited by: grumpycat on 03/08/2015 - 14:20

nice, sera!
very nice cleaning modelling, good uving, high hopes here.
So i've done this, where i have baked the strap onto the post as to save on poly's.. Any developers with your criticism if i should do it this way or leave it as in the pictures above ^^^
The construction does not look solid. Can you cut the horizontal pole into the vertical pole, plus add a little spine true them both. maybe you should flatten the top of the horizontal pole to better support the planks.
negative on the bake, please. polies are cheap, unique textures arent.
Ok i've been moved up to create some dwemer towers and outside architecture, any of you concept artists have some extra ideas i would love to have them. Currently going through vanilla screencaping reference images and building based a little off of that.
Again will be posting some progress shots
Definitely looking forward to seeing it!
Hum, a good start but for me personally it's way too far from the original ones. Try to build it out of "one smooth shape" instead of various geometrical structures. I'd prefer to have the original models rebuild just with additional ornaments/decoration. Picture:
If you wanna add new models, maybe these concepts by H7Z can provide some inspiration:
Would be nice to make observation circle balcone on some of dwemer towers (possibly as separate model).

EDIT: simple sketch how it can look
I will be recreating all the old ones to near exacts, just wanted to add a bit of showing pipes here and there to give a bit more of a feel that the structure is alive and not just sitting there.
Gothic_Freak thanks for throwing those concepts in there, this is what i need to help with new towers to recreate and will definitely give some of them a shot.
Alysander, If we are doing a tower that is to be accessible and can have a balcony to walk on i will ry to create something of right proportions,it would be cool have and observation deck of soughts to look out over the rest of the ruins and the lands
Any more concept art keep it flowing
hey heads up Gothic_Freak, it's reeeeally best not to use skyrim references, that is Rourken clan dwemer, whereas vvardenfell had Dumac clan dwemer
I've been on a little leave for months from skywind concepts (sorry for not really notifying anybody!) because of just being busy with finishing up senior year and other art obligations, but I'll try to pump out some simple dwemer exterior concepts soon. until then, yeah best to go off of vanilla
ayy here's some quick pen/ marker sketches, I'll do a detailed digital paintover w/ color when I have time. tbh these were mostly just from memory, since I wasn't at a computer, but I'll adjust a few proportions in the full digital piece to better fit vanilla (but it's probably mostly okay)
idea is for there to be a few height variations of this one, but the only part being elongated is the "neck". (proportions of top and base stay the same across variants)
more on the way
If they get modeled like that, wow, I can't wait to get my hands on them <333
Hey Discoccult, can you replace that image with a lower resolution one? My web browser crashes every time i try load it, I have downloaded it and converted it to a JPG and flattened the whites to make it 1/60th the size (yours was 60MB)
oh hey sorry, my bad! I've replaced it with your image, apologies to anyone having this issue!
before any concepts can be done i think that would be good to select material of this exterior buildings - would it be particularly from stone or would it be whole metal?
its already discussed. Over ground is large stone work, some small brick, some concrete, plaster, and metal for reinforcement.
Under ground is more about shapes/structures cut from pure stone, and metal frameworks.