Master File:
-Removed West Gash SpeedTrees.
-User can now choose for ONLY SpeedTrees OR Static Trees; no more mixed trees!
-Fixed wrongly set VWD Flags (Bullfrog)
-Merged Dagger Galore Ingredient Changes
-Fixed BalmoraVSDrarayneSThelasASHouse Rat errors
-Fixed 4 textures "Walking Sound" settings
-Redirected Probes to Lockpicks
This should even out finding Lockpicks a little more often..
-Redirected Bones to Oblivion Bones
-Directs all MW Goldensaint creatures to the Shivering Isles NPC version. (Daggers)
-Replaced Sconce_01 and _02 with performance friendly versions (DaggerfallTeam)
-Replaced Common Lamp with performance friendly version (DaggerfallTeam)
-Fixed bad vertex colors on Stool and a Bench
-Replaced original Tankards with new model
-Replaced White Bowl 01 with new model
-Fixed Imperial texture normal maps (Surronti)
-Replaced Blue Pot 1 and 2
-Merged Dagger Galore BSAs
-Merged Lost Magic BSAs
-WIP Replaced all normal maps (Surronti)
-Restored Iron, Imperial, Imperial Chain Coif, Steel and Ebony Helmets
-Fixed 0lightUcomUcandleU05 using wrong texture
-Cleaned BSAs of COPY and _FAR files
-Removed v64 Faction icons from BSA
-Restored Bone Walker Animations and Restores missing animations, PowerAttack/Recoil/SpecialIdle_Look(DaggerfallTeam)
-Fixed Hlaalu interiors Collision problems
-Restored Cyrodiilic Brandy
Separated from the Oblivion default
-Fixed Dreugh
Restored missing dreugh animations and fixed existing ones
-Fixed Cave interior collisions and materials (DaggerfallTeam)
Lava, BM, Bone, Mud, Mold have new collisions and correct materials
-Merged Welcome Road Marker Retexture Aestetika of Vvardenfell (Tyddy)
-Fixed some animations for the Centurion Sphere and Steam Centurion and added missing ones. (nikolaf)
-Merged Small Chests Aestetika of Vvardenfell Clutter (Tyddy)
-Merged Ashlander Bugs Carapaces Retexture Aestetika of Vvardenfell (Tyddy)
Resource Files:
- Merged Banners and Flags Retexture Aestetika of Vvardenfell (tyddy)
- Merged Ashlander Camps Tents and Yurts Arkitektora of Vvardenfell (tyddy)
- Fixed collisions for Strongholds, Velothi and Ashlander Tents (Bullfrog)
- Fixed Shack Trap Doors (Bullfrog)
- Fixed Shrine Platform Collisions (Bullfrog)
- Fixed Kwama Forager falling through floors (Bullfrog)
- Fixed "Spear of Bitter Mercy" incorrect texture path (Bullfrog)
- Fixed the Bittercoast Fog (Bullfrog)
- removed invalid NiAlphaProperty from meshes\armor\indoril\cuirassf.nif. It was causing lighting issues.
- fixed incorrect texture paths in:
meshes\creatures\spherecenturion\body.nif
meshes\morro\x\exututowerustrghtulrg.nif
meshes\vvardenfellarmormod\bonemold\cryohelm.nif
meshes\Clutter\morro\m\NBdwemerTube.nif
meshes\morro\i\inuglacieruconnectulcave.nif
meshes\morro\i\inustrongholdulpill00.nif
meshes\Clutter\morro\m\miscudwrvuartifact50.nif
meshes\Clutter\morro\m\nbdwemercoherer.nif
- replaced ugly static meshes\morro\i\InUOMUwaterfallUsmall.nif with the animated Vivec exterior counterpart meshes\morro\x\exuvivecuwaterfallu03.nif
- meshes\MIP\Container\Barrels\mwBarrel10.nif had incorrect collision data, making it impossible to interact
- fixed missing collision definition for shack trap doors (meshes\morro\i\inudeushackutrapdoor.nif and meshes\morro\i\inudeushackutrapdooru01.nif)
- fixed broken floor collision normals for:
strongholds, ashlander tents, daedric shrine platforms
stronghold meshes (meshes\morro\i\inustronghold... and meshes\morro\x\exustronghold...)
Mournhold Sewer meshes (meshes\morro\i\inumusewer...)
old Mournhold building meshes (meshes\morro\i\inuomu...)
Tribunal Dwemer Ruin meshes (meshes\morro\i\inudweu...)
Clockwork City meshes (meshes\morro\i\inusothau...)
Solstheim meshes (meshes\morro\i\bmu...)
Thirsk meshes (meshes\morro\i\inuthirsk...)
Solstheim meshes (meshes\morro\i\inubmutomb...)
Hircine's Hunt mazes (meshes\morro\i\inumaze...)
- added mesh fix for lava pools by YoJeff
- removed the FX effect from "bcscum01.nif", as it looks terribly blocky and is unnecessary
- converted object meshes with NiTriStrips to NiTriShapes to improve performance. NiTriStrips are causing excessive draw calls.
- mesh fix for meshes\morro\i\inudwrvuobsrv10.nif that fixes player bounce in all dwemer cells that contain an observatory
- fixed incorrect rotation of cushion on chair meshes\morro\f\furnucomuchairu01.nif
- replaced "Aesliip's Barrier" (010E04AA) meshes\morro\f\bmuforcefield.nif with a version that has working collision
- added ground model "meshes\armor\indoril\boots_gnd.nif for Indoril Boots
- added new meshes for High Indoril boots and greaves "meshes\vvardenfellarmormod\high indoril\..."
- Removed all normal map files from "Textures\Morroblivion\fire\MournholdLampFire\"
- Removed all normal map files from "Textures\Morroblivion\fire\Hopesfire\"
Dagger Galore:
-Fixed Light and door in ext chargen not disabling after char creation.
-Adjusted the wind frequency in the West Gash and enabled a few others.
-Fixed Podscum transparency for slight ripple effects
-Fixed Rope fence not connected in cell 5, 15
-Fixed Redware Bowl in Arrilles Tradehouse clip on shelf.
-Fixed Arriles Tradehouse stools close together, causing stuck NPC/Player.
-Fixed Pelagiad, Ahnassi House exterior door, small area of interaction.
-Fixed Alof Farmhouse Jug clipping in barrel
-Changed The Scholars and the Mating Kagouti name to The Scholars and Mating Kagouti (Words clip over background gradient box)
-Fixed Barrel Collisions
-Fixed Landscape Texture repetition
-Fixed House of Earthly Delights, too many light sources for engine to handle.
-Fixed Temple Lighting is too bright..
-Fixed missing potion bottle models in experimental.
-Replaced Common Shirt and Pants with retextured Jail clothing.
-Fixed all Big Bones set XSCL Scale field to 1.0000
-Replaced 25% of Ribcages with a Pelvis
-Replaced 25% of Big Bones with a Clavicle
-Replaced another 25% of Big Bones with Skulls
-Fixed all Bone Ref clipping issues using Centralised Use Info Listing and applying Havok in CS
-Fixed all mwFXcloudashpit Ref height placement issues
-Fixed all fbmwGoldenSaintmwRieklingNormal, mwRieklingRaider, mwRieklingBoarmaster, mwRieklingRider, mwRieklingGoodBeast, mwRieklingTrees references.
-Fixed mwDeadSkeletonCorpse1 and mwDeadSkeletonCorpse1water references besides cells, SolstheimVSHrothmundAsSBarrow and BerandasVSUnderground. The two mentioned cells will crash the Construction Set.
-Fixed missing condition to dialogue (0132130B, 0132130C, 01F8A4C3) for Thieves Guild quest "Hrundi's Lover".
-Fixed missing condition to dialogue (01F8A438) for Fighters Guild quest "Berwen's Stalker"
-Fixed dialogue script for "Malacath's Quest" (01002C88) dialogue 01320FDF, 01F8A999 and 01F8A99B to make them attack instead of running away
-Fixed incorrect condition order and target in dialogue (0100A1E8, 010269E6, 0100A1EA, 010269E5) for quest "Destroy Dagoth Ur)
-Fixed incorrect dialogue conditions (01321FA9, 01321FAA and 01006000) for "Imperial Legion: Lord's Mail" quest, that did not allow the quest to progress.
-Fixed dialogue (01F8AC72) could be exploited for an unlimited supply of Cyrodiilic Brandy. This is supposed to happen only once. His regular greeting should be (01F8AC73).
-Fixed "Ulms Drathen" interfering in the duel with "Giras Indaram" during the quest "House Redoran: Armor Repair Debts" (Ref 01840035; dialogues 01323093 and 01003BDE)
-Fixed quest fbmwICMarshmerrow (0100B822) cannot proceed, because Balur Salvu (012604cc) does not have the correct dialogue conditions (01F886B7 and 01F886B8).
-Modified script "fbmwbmKrishScript" (01F8B82A), so his follow package can work properly during quest "The Castle Karstaag" (0101B6C3)
-Added GetDead code to script "fbmwbmlightkeeper" (010197c4), so we don't get an infinite visual REHE magic effect bug when the "Lightkeeper Grahl" dies
-Fixed script "fbmwTRrChampionScript" (0102A44B) to keep Karrod in position in the throne room, so the duel can be started
-Added OnHit block to Sigvatr's script (01F8AC48) to make him fight back when the player attacks him during quest "A Wife's Retribution" (0101B6CF)
-Added OnActivate block to Aesliip's script (01F8B1AB) to prevent the "I have no greeting!" message when the quest "The Skaal Test of Strength" (0101AF8D) isn't running
-Fixed dialogue (013233F0) for quest "A Woman Scorned". The dialogue script was not compiled, causing the quest to be stuck forever in stage 10.
-Fixed dialogue (0132345E) script that enabled the wrong rat reference
-Fixed dialogue (01F8AB62) script to make Ahnia attack the player instead of running away. Also fixed typo in her name.
-Fixed dialogue (01320622) and script to make Gavis Velas attack the player instead of running away
-Fixed incorrect condition for quest "Fighters Guild: Desele's Debt" dialogue (01F8A6A0)
-Fixed missing condition to dialogue (01F8A62A) for Fighters Guild quest "Hunger in the Sarano Tomb"
-Fixed missing condition to dialogue (01321D58, 01F8A624, 01321D55) for Fighters Guild quest "Silence Tongue-Toad"
-Fixed missing condition to dialogue (01321817, 01F8A523) for Fighters Guild quest "Beneran's Bounty"
-Fixed missing condition to dialogue (01010A31) for House Hlaalu quest "Dealing with Orvas Dren". It's not supposed to be available when Orvas Dren is already dead.
-Fixed missing condition to dialogue (01F8A5E1, 01321BAF) for Fighters Guild quest "The Verethi Gang". It was available even after the quest was completed.
-Fixed Saprius never fighting the ordinators removing him from 0factMorrowind (Bullfrog)
-Fixed Malacath's Quest dialogue 01320FDF has a script that doesn't belong there.. (Bullfrog)
-Fixed Malacath's Quest dialogue 01F8A999 and 01F8A99B missing script to make Farvyn Oreyn and his guards attack the player and missing Goodbye flag. (Bullfrog)
-Fixed Silver Dagger 500 cost to 40 (Bullfrog)
-Fixed Unique Silver Dagger costs to 40 (Daggers)
-Fixed quest "Helm of Tohan" stuck at stage 30 (Bullfrog)
-Fixed quest "Lord's Mail" incorrect dialogue conditions, also fixes the corresponding quest dialogue for Rufinus, the two shrine guards and other members of the legion, as well as Furius cowardly running away instead of attacking. (Bullfrog)
-Fixed quest "Telvanni Hortator" "extra quest" stuck in log, "sole survivor" message when you are not and incorrect condition and order in script "fbmwTelvanniHortCount". (Bullfrog)
-Modified JDLevitationNormalScript, JDLevitationStrongScript, JDLevitationWeakScript and JDLevitationWildScript to make use of the new iLevActive variable (Bullfrog)
-Changed "JDLevitate" script to use the configured keys for movement instead of WASD (Bullfrog)
-Fixed incorrect event handler in script mwMainMenuScript (Bullfrog)
-Added new variable "iLevActive" to quest script "JDLevitationDataScript" to be used by other mods to check if levitation spell is active (requirement for the Realistic Gravity Patch https://www.nexusmods.com/oblivion/mods/54312) (Bullfrog)
-Fixed incorrect conditions and order in script "fbmwTelvanniHortCount" (01022DDF)
-Fixed duplicate item bug in script "fbmwbmHeartFangHuntScript" (01F8B82D)
-Fixed cell SolstheimVSLakeSFjalding03 -40, 46 A missing 512x section of ice. (amoa3)
-Fixed Tel Branora Docks - Levitating tethering rope 29, -26 (HospitallerInaBoat)
-Fixed Baram Ancestral Tomb Giant bones (HospitallerInaBoat)
-Fixed 'The Verethi Gang' oversight killing Dovres Verethi before receiving the quest from Eydis Fire-Eye (ratgunter)
-Fixed 'The Verethi Gang' double reward bug, removed GetStage >= . instead it will check for the death of Dovres Verethi (ratgunter)
-Fixed clipping chair in Mannammu (Daggers)
-Fixed FG Advancment dialogue "We recognize you, PLAYER, you are now PLAYERof the next rank" (HospitallerInaBoat)
-Removed Promotion Accepted Message when accepting the first fighters guild advancment (Daggers)
-Guril Retheran added 0netchUleatherUgreaves "Netch Leather Greaves" (Bullfrog)
-Relen Hlaalu added 0netchUleatherUgreaves "Netch Leather Greaves" (Bullfrog)
-Gulfim gra-Borbul added FurGreaves "Fur Greaves" (Bullfrog)
-Faras Thirano added "Chitin Greaves" (Bullfrog)
-Muldroni Rendas fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
-Benar Neleth fixed missing 0steelUgreaves "Steel Greaves" (Bullfrog)
-Vistha-Kai fixed missing 0steelUgreaves "Steel Greaves" (Bullfrog)
-Ienas Nadus fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
-Miraso Seran added 0chitinSgreaves "Chitin Greaves" (Bullfrog)
-Emusette Bracques fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
-Anora fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
-Rinina fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
-Fixed quest "Gathering Marshmerrow" If you have spoken with him before, this quest cannot continue because of incorrect dialogue conditions in dialogue 01F886B7 and 01F886B8. (Bullfrog)
-Fixed floating Reikling shield in Solstheim, Frossel (HospitallerInaBoat)
-Fixed Dushariran Shrine, two levitating brazier platforms by the interior entrance (HospitallerInaBoat)
-Fixed Palansour, two levitating barrels by the flooded entrance (HospitallerInaBoat)
-Fixed Fixed Dushariran Shrine clipping ingredients underneath statue. (Daggers)
-Fixed Palansour, Big Bones and Rib Cages falling through floor. (Daggers)
-Fixed MaarSGanVSGuardSTowerS1 - ladder hatch to the top of the tower. (HospitallerInaBoat)
-Fixed MolagSMarVSArmigersSStronghold clipping bedrolls (Daggers)
-Fixed MarandusVSDome clipping furniture markers (Daggers)
-Fixed Marandus levitating building top (HospitallerInaBoat)
-Fixed Lich leveling, unchecked Swim, No low Level Processing and PC Level Offset. Standard level is 20. (Daggers)
-Fixed Tholer Saryoni, Tribunal temple questline. "Four Corners" topic not appearing. (Gleb)
-Fixed Mastrius missing topics to continue "The Imprisonment of Mastrius". (Gleb)
-Fixed Sunel Hlas missing merchant container (Gleb)
-Fixed "The Brothers Ienith" "Ienith" (1Ienith) topic not appearing (Gleb)
-Fixed Arys Ancestral Tomb EXT using vanilla rocks (Daggers)
-Fixed Marvani Ancestral Tomb EXT using vanilla rocks (Daggers)
-Fixed Ernse Llervu training wrong skill (Hand-to-Hand) to (Blunt) (Dunevar)
-Fixed Ernse Llervu training lower then Master level. (Dunevar)
-Added PlaySound 0mysticismShit to Mages Guild Teleporting (Daggers)
-Fixed Fighters Guild Poachers Topic (HospitallerInaBoat)
-Removed Vivec Plaza (Canton) markers (No more 3 minute quests in these areas)
-Replaced Bone Wolf with Skinned Hound (Creature Re-Enabled will revert this, optional)
-Fixed all wolf sizes in bloodmoon
-Object Placement fixes in various bloodmoon tombs
-Fixed all wolf speed
-Removed 'OBTalonrockLg03, OblivionLarge690, CHRock345, RockBeachSand220, CHRock165, CHRock390, CHRock255' from use and Redircted them to their original rock model.
Redirected Rats placed in MW from Rats vanilla record to mwRats
Redirected all Soul Gems to there original EditorIDs from MW
-mwCommonSoulGem, mwSoulGemGreater, mwSoulGemGrand, mwPettySoulGem, mwLesserSoulGem
-All above EditorIDs have an Empty variant
-Added PeterBitt Soul Gems Replacer
-Added custom icons for PeterBitt Soul Gems
-Fixed all scripts and dialogue associated with Soul Gems
-Removed Welcome to Vvardenfell dialogue upon Census Office exit
-Fixed certain Misc and Town quests having incorrect quest icon
-Added Town/Settlement quest icon
-Removed some vanilla Oblivion rocks from the world and replaced
-Someone switched out some Rock assets at the entrance of some dungeons
-Fixed the entrance to Shurinbaal partially obstructed by boulders (Surronti)
-Fixed an inescapable large hole in the ground here (-5 17) (Surronti)
-Fixed a couple of floating barrels by Miner Gor (Surronti)
-Added mwComUBedU06 (DaggerfallTeam)
-Fixed Drinar Varyon Ebony dialogue bug (Surronti)
Drinar Varyon will say "Are you here to deliver the shipment of ebony? only when Ebony Delivery quest starts.
-Fixed Punibi, the Caravaner at Gnisis, occasionally clipping into the cargo of the Silt Strider (Surronti)
Moves Punibi to the other side, prevents the clipping of cargo.
-Fixed Mastrius Quest (yojeff)
-Fixed Imperial Legion: Courtesy Quest (yojeff)
Red Book of Riddles Topic now checks for Red Book of Riddles.
-Fixed Juicedaw Ring
Nar gro-Shagramph should now give his orders.
-Fixed Seyda Neen, Draren Thiralas' House
Bed03 was replaced with a RIGHT Side Bed.
-Added 0furnUcomUpUbenchU01L
-Fixed 0furnUcomUpUbenchU01L clipping in Seyda Neen, Vodunius Nuccius' House
-Added Subspace to World and New Subspace sizes
Balmora
Ebonheart
Ald'ruhn
Caldera
Vos
Tel Mora
-Removed Shrine of Daring Map Marker, redirected quest marker to base of shrine.
-Merged Fists of Randagulf enchantment restored (Coin3223)
added back the Agility fortification
-Merged Meet Sul-Matuul Essential Supplies Fix (Coin3223)
Fixes the Essential Supplies topic so that Crulius Pontanian & Somutis Vunnis properly give the player potions + scrolls before venturing to the Urshilaku camp.
-Merged Morroblivion Map Markers Fix (Lena Wolf)
Corrects the status of many map markers so that they don't appear discovered before you actually travel to them.
-Fixed all Map Markers having incorrect icon based on type of location. (DaggerfallTeam)
-Fixed the remaining Quest starting conditions, All quests have GetIsPlayableRace and GetQuestRunning, removed GetPlayerInSEWorld.
-Fixes to Rethan Manor added Keys for all Manors and attached too their respective doors and added to NPC inventories. (DaggerfallTeam)
-Restores Basket 1 and 2, the missing baskets that were redirected to vanilla Oblivion models and adjusted all instances
-Removed 2nd Guard in Census Office, originally there are only 3 people in the Census Office.
-Replaced Bearskin Rug with Oblivion models and adjusted all instances
-Fixed missing faction icons, restores the oblivion style faction icons from the improvement project.
-Restore Imperial Prison ship Guard names
-Fixed Fjol the Outlaw quest, gold not being removed, Added popup when killing Fjol, also added quest markers for both options.
-Replaced Imperial Prison ship "Hammocks" with non-sleep-able ones
-Fixed Imperial Prison ship Lanterns, wrong radius
-Fixed the Violet Coprinus in cell Wolverine Hall: Imperial Shrine, occasionally fell through the table
-Fixed quest The Scroll of Fiercely Roasting, quest marker bug onself, Added markers for the 2 optional killings and split the stage dialogue in 2
-Removed the generic Chargen light sources, Player cannot see these sources
-Set Jiub to No Low Level Processing
-Restored the Table Layout in Seyda Neen census office, removed the corn and fat candle then restored 0lightUcomUcandleU10U128
-Set 0chargenSbarrelSfatigue as a Quest item
-Removed Eating and Drinking AI packages from mwDarvameHleranREF
-Restored the Seyda Neen strider port layout
-Fixed constant Lava Damage, this bug affected Death and Reloads.
-Merged Morroblivion Bisexual Ahnassi (Coin3223)
-Fixed Ahnassi not actually clearing player bounty after saying she will, once Daren Adryn has been killed
-Fixed Share a Gift topic condition, now checks for the correct gloves
-Removes male checking conditions on dialogue topics that prevented female characters from starting Ahnassi's quest
-Merged Blades Operative Faction Advancement Fix, makes the player actually advance to the rank of Operative after speaking with Caius about "Promoted to Operative" instead of remaining at the previous Traveller rank.
-Fixed color setting of Light Sources, went cell-by-cell and hand-altered each source.
-Fixed every Ancestral Tomb Door Marker position and north marker, This was verified on a cell-by-cell, using search term "Ancestral" on interiors.
-Fixed various CELL Lighting using search terms on interiors, verified cell-by-cell
Ancestral Tombs
Egg Mines
Yurts
Balmora
Caldera
Pelagiad
-Fixed Fort Moonmoth exterior light sources, previously developer replaced them with imperial city torches.
-Fixed hundreds of spawns around Solstheim, should fix many low health or dead creatures around Bloodmon DLC.
-Fixed the weaker of the two Ash Ghoul mini-boss types scaled to +5 PC level instead of +1 PC level. The stronger Ash Ghoul mini-boss type is left scaled to +15 PC level.
-Restored Mudcrab and Slaughterfish aggression, they now act more as they did in Morrowind
-Removed the few renamed textures, Leftover from REMs grass test from 66.2
-Removed the vanilla Tent and Bedroll from Seyda Neen Strider port (DaggerfallTeam)
-Removed Oblivion assets that are placed around the ?world?
-Fixed reputation gain and stage completion in Velfred the Outlaw quest
-Fixed stage 55 on fbmwmq11z - added fbFaluraREF.SetClass commoner (yojeff)
-Fixed 0ernilSomoran Quest Item flag, his body no longer disappears
-Fixed Joining the East Empire Company Topic not appearing, Personality and Willpower conditions were changed from "> <" to ">= >=" (yojeff)
-Fixed double text in fbmwILRescueHermit "1JocienSAncois" topic (yojeff)
-Fixed missing topic in fbmwICRestlessSpirit and premature target refs before Okur tells us. (yojeff)
-Fixed missing and cut off dialogue for Shazgob in fbmwICMossanon. (yojeff)
-Fixed Arvel Plantation pathgrids
-Removed Oblivion realm rock assets used in Exteriors around the Ashlands
-Fixed Wooden Door closing and opening sounds, they were reversed...
-Fixed long quest names, outstanding bug since v010
-Fixed hundreds of sounds
-Merged Morrowind Lighting - Overhaul, Fixes Radius, Falloff Exponent and Fade values, setting them back to original MW values.
-Added Bald Dark Elves, finally fixing Jiub
-Merged EvenBetterChargen, CharGen quest, more responsive/interactive scripting
Fixed Shishi and Shishi Report quests, Telvanni guards are initially disabled, prevents them from being killed early and breaking either quest lines. (Frozenwolf150)
Fixed Recover Shields from Andasreth quest, Redoran soldiers are set as Quest items to prevent despawning, if player explores cell early.
-Set Redoran Banner Shield as a Quest Item
-Fixed 0bkUstrongholdUcUhlaalu "Construction Contract" (Frozenwolf150)
-Text change PCNAME to you/You
-Fixed 0bmUdungeonlootUbarrel, wrong barrel model
-Fixed all exterior Vivec Door Markers
-Fixed Fjol the Outlaw quest (Frozenwolf150)
-Fjol is now disabled until quest starts and quest now completes properly, When Fjol is killed.
-Fixed Hawkmoth Prisoner cell beds and chairs, markers were cutting into objects.
-Fixed Succour of Indoril: incorrect capitalization: 'of'.
-Fixed slow scamps
-Removed Balmora second map marker
-Fixed fbmwTTAdvancement wrong dialogue info, Info : "What can I do for you, outlander?" changed to "What can I do for you, Patriach?" as in MW (yojeff)
-Fixed activator 0activeUdaeUmalacathUdf, Script fbmwShrineMalacath changed Message to MessageBox
-Fixed Tribunal - Can't start Pilgrimages, 1duties Info "I am old and will soon retire..." Result script, startquest fbmwttaldsotha replaced to startquest fbmwTTDagonFel
-Fixed fbmwVampireGreetings conditions on Topic Info "A vampire. How quaint." , AundaeCount changed to 1.0 (yojeff)
-Fixed fbmwTTAdvancement can't advance in Temple., Stage 20, TempleAdvancement = 0 set to 3 (yojeff)
-Fixed fbmwTGKillIenith GetQuestRunning INVALID (yojeff)
-Fixed 0mehraSdrora, Info: Welcome, my child. Do you seek to join the Temple? Conditions, GetInFaction : 0Temple == 1 changed to 0 (yojeff)
-Fixed "Cure for Vampire" cannot talk to Derar Hlervu (yojeff)
-Fixed 0nadsStharen disappearing setting as Quest Item. (yojeff)
-Fixed quest fbmwTGHostage, Quest Targets -> mwFaraRef -> fbmwTGHostage condition set from 10 to 60 (yojeff)
-Fixed script fbmwTelvanniHortCount, ELSE IF to ELSEIF and 0therena to 0therana (yojeff)
-Fixed door marker inside ground in cell FairSHelasVSLowerSLevel (DaggerfallTeam)
-Fixed getting flocked in Ald'ruhn by the Thieves Guild
-mwAldRuhnWanderGuilds unchecked "Continue if PC is near" (yojeff)
-stat fix for creature Grurn 01003A13
-Rabinna's Inner Beauty: The hatch leading to the basement of Fatleg's Drop-Off cannot be activated.
-Blades Trainers: Incorrect faction rank condition for the dialog.
-Imperial Legion, Lord's Mail: The quest didn't begin when I spoke to Varus Vantinius.
-Door to Bamz-Amschend unreachable without TCL.
[reserved for changelog?]
Master File Installer has been updated
Dagger Galore Patch has been updated
Unofficial Patch Reconciled has been updated
All links in the first posts have been updated..
ExperimentalFix 6-21-2023
Mages Guild Quest Fix
-Fixed Four Types of Mushrooms repeating greeting and Quest Advancing
Small Fix A for Directional Lighting and Flora Ivy
I tried this experimental build, but it crashes for me. My character is currently in Vivec Foreign Quarters, upper plaza, looking at the huge western double doors. In release 0.66.3b I can go through that door and enjoy the view over the countryside and Hlaalu canton to the left. In 0.67 when I go through that door, the loading bar fills completely and then the game crashes.
To upgrade, I have removed the 0.66.3b files, then ran the 0.67 installer to get the new Morrowind_ob.esm. Then I copied from 0.67:
Load order is the same as before with 0.66.3b:
Oblivion.esm
Morrowind_ob.esm
Morrowind_ob.esp
Morrowind_ob - UCWUS.esp
Morrowind_ob - Conversation.esp
Morrowind_ob - Chargen and Transport Mod.esp
Morrowind_ob - Shirts Replacer.esp
Dagger Galore Patch.esp
I have no idea why it crashes with the new version. I went back to 0.66.3b, so I can continue my playthrough.
edit: Today I tried 0.67 again and it worked. I'm still in Vivec, just in a different part of the city. But when I walked back from southern Vicec through Redoran canton and tried to cross the bridge to the Foreign Quarter, the crash happened again. Something in that area is broken in 0.67. It must be to the northwest of the Foreign Quarter. I was able to levitate around the quarter on the eastern side up to the Siltstrider, but when I tried to move further west, the game crashed, just like when I try to move from the southern edge of Hlaalu canton to the north.
I experienced a similar crash ( but using 0.66) walking from west to east. Walking from Seyda Neen to Vivec Foreign Quarters, crash occured after passing Abaesen-Pulu Egg Mine, when walking east. Thats the area you mention too, right?
I was able to reproduce it after loading again. But fast-traveling far away and back fixed it for me and I was able to pass this Area. Not sure what was causing it in the end.
Maybe your Bug gets fixed this way too?
Yes, if you come from the west, that's probably the area. I went there in 0.66.3b and had no problems. Actually there wasn't anything special there, just some mudcrabs, some slaughterfish and maybe a dreugh or so.
Fast travel is disabled in my game, but I teleported elsewhere, purged cell buffers, nothing worked. I will stick with 0.66.3b for now.
I will update the first post soon :)
First Post has been updated. Experimental Builds remain outdated
Ok, with my new knowledge about the excessive draw calls issue, I decided to give the 0.67 experimental another try. I:
Now I'm playing with this new BSA and it's amazing. The game runs fluid with high res textures and there is no more crashing when leaving Vivec Foreign Quarters. Actually I ran from the Foreign Quarters through all Vicec and then to Ebonheart Chapel, something that wasn't possible with the original meshes, because the game would crash at some point along the way.
Another crash test was to teleport to Hlormaren and then run south to Hla Oad. This would always crash in the past. Not anymore.
I will continue playing with this setup and then I'll see if stability is improved in other parts as well. I'm willing to bet that it is.
Nice work on this. I have to pull this apart... When fixing bugs, Whatever it is, needs to act the same as TES3 Morrowind.
Exceptions
Actually, I found lots of raw glass, so it's not particularly rare. I also found lots of enchanted glass weapons, but not the regular ones. That's why I made the change.
"Tranasa's Spelltrap" is interesting. I checked it in the Morrowind Wiki and it clearly says "spell absorption", which makes sense as the spell name is "trap". Checking the original "Morrowind.esm" in CS, it really was a spell reflect. I still like the absorb better, as it matches the name.
The thing with "0randomUadamantium" is, that it is so rare that you can't possibly find enough for armor crafting. Therefore, in my opinion it makes sense to add some to the highest level monsters in the area that has the ore veins anyway.
Lower intelligence is a requirement for the Oblivion engine, otherwise creatures can use doors and get stuck in the void after entering an interior. Before the fix, this happened all the time with Cliffracers, causing FPS to go down to 0. It's a bug fix, nothing else.
The heavy armor flag removal was a mistake for several reasons:
1. He didn't update the stats, so now you have light armor with better stats than heavy armor. Makes no sense.
2. There already exists same armor in Cyrodiil that is flagged heavy.
3. Percius' quest gives you a set of light and heavy armor. With the removal of the heavy flag from Orcish Armor, you only get two sets of light armor.
4. High Indoril Armor is still heavy armor, same as the regular Indoril Greaves and has almost the same stats as Indoril Armor.
Lower intelligence is a requirement? Where did you hear this, vanilla creatures particularly with Arms can open doors, Bethesda did it where it made sense, example a Rat won't open a door but a Skeleton and Bear might, The creatures falling into the void should not be happening, with Flying creatures Yes, the bounding box is too large for most interiors.. But ultimately it's a bounding box issue. The fix would be lower intelligence on creatures where it makes sense and follow Bethesda's vanilla creatures. CreatureRat for example has 15 intelligence
I agree with Heavy Armor flag removal, It was an unfinished attempt, regardless stats will get ai set, using all values based on vanilla stats.
The adamantium and glass definitely look into adding those into the World more, LVL where it makes the most sense! :)
I attached 2 text files, one is the Master Changelog and the other is All Issues.
Many years ago, it was decided by the Morroblivion team to lower intelligence of creatures below 20 (they don't need it anyway), because any value below 20 blocks them from using doors. That's why a value of 19 was used. This effectively fixed the problem with the Cliffracers causing the game to hang after they followed to an interior cell. If you have a better solution, that's fine.
Is the "All Issues as of October 18 2024" the list of open issues? If that is the case, I can tell you that these are fixed already:
probably fixed:
Updated Open Issues
A new experimental has been released, first post updated.