Just made two khajiit in a row but khajiit are worlds apart in morrowind and skyrim so i had to go as close as possible and then modernise it.
For instance j'dhannar
hopefully the link doesn't break this time..
i could match the stripes, the hair, the eye's etc
but fur colour and hair colour is very restricted, his face in skyrim is actually on full white, it cannot get any whiter.. and that is the lightest skyrim will allow you to make hair.
Overall i think he will look fine but I like it when I can be more creative with khajiit as they are so different in skyrim heh
in comparison here is j'dato who hasn't got a page on the wiki, so i could be more creative.. he is a slave.. and he obviously doesn't have a big part in morrowind but i for one am gonna go and see him lol
ps. if those rings on his moustache and ears are a status symbol in lore let me know and i will take them off, i don't know much lore i am a tes casual player lol
pps. these faces are in my 4th .esp so are not available yet til i have done more
Read the bottom of the project release thread. The part about working in the CK. :)
Yes, that looks fine. Remember, only really memorable NPCs need to look really similar. The rest can have a lot more artistic license. After all, Morrowind had very few face textures.
dangit i made a good jadier (think that was right) but ck crashed lol
@airwolf88
are you using the slim skyrim.esm and also lip colour is on the first of the two face pages, in the list on the left, select it and then change the colour where the skin colour drop down usually is
hey i was wondering if i could help i could take out some npcs for you but i dont really know what i would need for example do i need to get dragonborn or get the skywind esp. I have morrowind already installed though also when i do work that out how do i just transfer facegen data i really want to help and if anyone could explain them to me then i will be glad to help in anyway i can
then you're all set, press creation kit in the exchanger once you have placed all the files and renamed them in the right place (leave the original skyrim.esm in your data folder.)
if there is any typos it should correct you and send you to the correct link.
you will either find a picture or a listing of their race, class etc
now open creation kit..
press file > data...
check skyrim.esm and skywind.esm and load it..
if boxes come up press yes to all.
then in the search bar search that file name.. eg. 0gadaynSandarys
if nothing comes up, scroll down the list on the left and click all and then you should see it on the right. double click it and you will be on the edit window.
check head at the bottom so you can see a preview of the npc and the only things you need to edit are the two tabs i have put arrows to "character gen parts" and "character gen morphs"
the rest is pretty straight forward, the list on the left of parts is what you can change the colour of just like you do in game, and you do that by clicking each one then adjusting the colour box on the right.
across the top is the age drop down box and the hair colour
hair style, eye colour and eyebrows etc are in the first bigger box on the right, you click the one you want then choose from the drop down below.
and morphs doesnt need any explanation.
if the character has a picture on uesp then try to make it look like that to the limitations of CK.. if it has no picture just read their class etc and imagine what they'd look like and be creative. For example, a pauper is going to be thin built and have a dirty face and i make high level mages look older.
please note all Dunmer females have a scar loaded on default in the bottom box on the right.. highlight it and delete it.. the scars dont show up in the head preview but you don't want every dunmer female walking around with the same scar lol.
once you are done, you can repeat the process and edit another npc or just save the one face, (i do about 10-15 per plugin)
to make your plugin.. press okay to close the edit page then press save.. name your plugin and save it to your data directory.. so i just call mine notmarkifacegen1 2 3 etc.
if you want to come back to it after you have closed the CK then when you are loading using data under file.. select skyrim.esm skywind.esm and then scroll right down to the bottom (if you havent used boss) to find your plug in.. check that and then click "make active file/plugin" (forgot what it says) then press okay
finally CK crashes unexpectedly so save after every completed face..
sorry i rabble on but hopefully this helped you and anyone else who comes on here :)
This helps a lot. Thanks for taking the time to put it together. I started trying things out tonight. I will trying to get a few faces together over the weekend. Is there a deadline where we are trying to have all the faces completed?
Deadline is a complex word around here since we're all doing that for fun ;)
I guess just give progress status regularly so that we know you're still working on it. And should you leave (which you're obviously entitled to !), just let us know.
if you have morrowind, you could open the Creation Set and pull up the NPC and look at them, for those not on the wiki...
Also, I think the elves are all beardless because in almost every universe ever created,elves don't have facial hair... not saying it has to be that way, but just putting it out there...
I have been reading fantasy books since the 80's and can easily say I've read over 1000 books with elves in them, and I have never heard of any sub-breed of Elf having facial hair, even in DND the half elves didn't get facial hair, unless the player really wanted it and the DM let it.
I have not checked, but I would guess if you checked the CS for Morrowind, you would not find any elves with facial hair...
Finndo, skim through the Morrowind wiki NPC page. You will find about 20-25% of all the Dunmer males have some form of facial hair, goatee, etc. At least, in my experience recreating a significant amount of male Dunmer faces, many of them have had facial hair. It's not all that uncommon in the Elder Scrolls series.
The plugins are merged when we create a new master. We try to have as few persons doing the merge in order to keep consistency and track internal master versions (that will be Machine, I can help as well).
I must ask you - right now I open up the NPCs in the Morrowind Construction Set so I can see how they look in 3d. However this takes quite some time. Do you do this aswell, or do you simply use the images on UESP?
So I've been following this project for month, and you people are great. Seeing that the work is speeding up but with still a whole lot to do, made me want to say that I helped doing this blablabla, (I think you heard this too much time ;) ), I mean, I'm mostly interested in Skyblivion (never played morrowind...) but skywind needs to be done first apparently.
So yeah, I made some mods on the nexus (for Skyrim, and I love modding when I have the time) and I realized that i may be useful here, I have some knowledge in the CK, a bit in 3D modelling... But the only thing I could manage to do is npc conversion, for now. The problem is, i don't have any creativity/imagination and never played morrowind, and since the whole task is making unique NPCs... Is that matter if NPCs don't correspond at all at the original one ? If I do random faces with minor modifications, will it be ok ?
Oh and btw, I think I'll make a dozen or two NPCs, maybe more, but unfortunately I don't have much time at the moment...
@AlexP Scroll up about halfway through this page, NotMarki has created an excellent guide for people who want to take part in NPC conversion. If the NPC is an important character (important usually being determined by if they have a page on the Morrowind wiki, for example: http://www.uesp.net/wiki/Morrowind:Tashpi_Ashibael) than they need to look like the original character as closely as possible (with some minor creative touches). If they are a non-important NPC, for example some random NPC you kill in a dungeon, you have more creative freedom with how to make their face. In that case, just try to align them somewhat with their class (which should be listed on the wiki as well, even if they don't have a page).
Mmm, so far so good, but for the hair, is there an existing esp that add the hair style of Morrowind ? Or I'm missing something? Because it's hard to make the NPCs like their pictures...
As far as I know, there are not any hair models replicating the hair models from Morrowind. You just have to try to find one that closely matches as possible. Sometimes you just have to go with what feels right, since the hair style may be completely unrepresented.
As far as I know, there are not any hair models replicating the hair models from Morrowind. You just have to try to find one that closely matches as possible. Sometimes you just have to go with what feels right, since the hair style may be completely unrepresented.
Ok, thanks. So maybe what I could, is make it. I think I saw a tutorial somewhere on how to convert hairstyle for different game, so I may try to do it, as well as warpaint... Will see ;)
If tessnip, that delete that file and restore original from backup. Then delete tessnip. And never ever use it again, because it is known to corrupt compressed records which include cells, land and npcs.
If tessnip, that delete that file and restore original from backup. Then delete tessnip. And never ever use it again, because it is known to corrupt compressed records which include cells, land and npcs.
Wow, well I used Tessnisp in FO manager... Alright hopefully I still have the original, so I have to use tes5edit, delete the npcs and that should be fine ?
Just made two khajiit in a row but khajiit are worlds apart in morrowind and skyrim so i had to go as close as possible and then modernise it.
For instance j'dhannar
hopefully the link doesn't break this time..
i could match the stripes, the hair, the eye's etc
but fur colour and hair colour is very restricted, his face in skyrim is actually on full white, it cannot get any whiter.. and that is the lightest skyrim will allow you to make hair.
Overall i think he will look fine but I like it when I can be more creative with khajiit as they are so different in skyrim heh
in comparison here is j'dato who hasn't got a page on the wiki, so i could be more creative.. he is a slave.. and he obviously doesn't have a big part in morrowind but i for one am gonna go and see him lol
ps. if those rings on his moustache and ears are a status symbol in lore let me know and i will take them off, i don't know much lore i am a tes casual player lol
pps. these faces are in my 4th .esp so are not available yet til i have done more
the creation kit is crashing on me like every 3 minutes...
and i get these errors, (among others):
---
MASTERFILE: Potentially duplicate Navmesh map (00000000)
DEFAULT: OUT OF HANDEL ARRAY ENTRIES. Null handle created for 3bf2a018.
MODELS: furtiture marker properties mismatch in '0furn UdwrvUbench10B'
----
also, when editing faces i cant seem to change the lip color
Is this what we are looking for?
Read the bottom of the project release thread. The part about working in the CK. :)
Yes, that looks fine. Remember, only really memorable NPCs need to look really similar. The rest can have a lot more artistic license. After all, Morrowind had very few face textures.
Balmora's Finest Clothier
Millie Hastien
Hey, here are all the remaining I, J, and K characters that had not been completed. There are a LOT of Is, not as many Js and Ks:
http://www.mediafire.com/?w6y3dbmrbfqooxd
@origint
dangit i made a good jadier (think that was right) but ck crashed lol
@airwolf88
are you using the slim skyrim.esm and also lip colour is on the first of the two face pages, in the list on the left, select it and then change the colour where the skin colour drop down usually is
hey i was wondering if i could help i could take out some npcs for you but i dont really know what i would need for example do i need to get dragonborn or get the skywind esp. I have morrowind already installed though also when i do work that out how do i just transfer facegen data i really want to help and if anyone could explain them to me then i will be glad to help in anyway i can
You only need
skywind.esm our master
skyrim.esm (the slim version)
Skyrim CK
the NPC spreadsheet (to find NPCs to do)
your web browser open on UESP.net for example
There's a tutorial video somewhere in the forum.
deathpool87 wrote:
firstly a link from digital paranoid:
digitalparanoid wrote:
download skywind.esm
download the slim skyrim.esm link found in the quoted link above
download Shadow's exchanger here https://docs.google.com/file/d/0B4jPMYSC8jV0SEJqdjlKWkJOem8/... and follow the instructions.. this is so you can play skyrim and use CK without lots of messing around (great program btw shadow)
then you're all set, press creation kit in the exchanger once you have placed all the files and renamed them in the right place (leave the original skyrim.esm in your data folder.)
go here: https://docs.google.com/spreadsheet/ccc?key=0AneKYijLPljYdEs2UE5DWmIzdGxrZjB4MlhJWGFkNGc#gid=0 and pick an npc, and change <not started> to your name, it will automatically save
then search that name without the 0 at the start and the big letter in the middle on http://www.uesp.net/wiki/Category:Morrowind-NPCs?from=Q
eg. 0gadaynSandarys - search: gadayn andarys
if there is any typos it should correct you and send you to the correct link.
you will either find a picture or a listing of their race, class etc
now open creation kit..
press file > data...
check skyrim.esm and skywind.esm and load it..
if boxes come up press yes to all.
then in the search bar search that file name.. eg. 0gadaynSandarys
if nothing comes up, scroll down the list on the left and click all and then you should see it on the right. double click it and you will be on the edit window.
check head at the bottom so you can see a preview of the npc and the only things you need to edit are the two tabs i have put arrows to "character gen parts" and "character gen morphs"
the rest is pretty straight forward, the list on the left of parts is what you can change the colour of just like you do in game, and you do that by clicking each one then adjusting the colour box on the right.
across the top is the age drop down box and the hair colour
hair style, eye colour and eyebrows etc are in the first bigger box on the right, you click the one you want then choose from the drop down below.
and morphs doesnt need any explanation.
if the character has a picture on uesp then try to make it look like that to the limitations of CK.. if it has no picture just read their class etc and imagine what they'd look like and be creative. For example, a pauper is going to be thin built and have a dirty face and i make high level mages look older.
please note all Dunmer females have a scar loaded on default in the bottom box on the right.. highlight it and delete it.. the scars dont show up in the head preview but you don't want every dunmer female walking around with the same scar lol.
once you are done, you can repeat the process and edit another npc or just save the one face, (i do about 10-15 per plugin)
to make your plugin.. press okay to close the edit page then press save.. name your plugin and save it to your data directory.. so i just call mine notmarkifacegen1 2 3 etc.
if you want to come back to it after you have closed the CK then when you are loading using data under file.. select skyrim.esm skywind.esm and then scroll right down to the bottom (if you havent used boss) to find your plug in.. check that and then click "make active file/plugin" (forgot what it says) then press okay
finally CK crashes unexpectedly so save after every completed face..
sorry i rabble on but hopefully this helped you and anyone else who comes on here :)
This helps a lot. Thanks for taking the time to put it together. I started trying things out tonight. I will trying to get a few faces together over the weekend. Is there a deadline where we are trying to have all the faces completed?
Deadline is a complex word around here since we're all doing that for fun ;)
I guess just give progress status regularly so that we know you're still working on it. And should you leave (which you're obviously entitled to !), just let us know.
ok thanks for the info ill get right on it when i get my pc back
Hmm, I might try this myself. Never created a NPC in CK before, but there's a first time for everything.
One questions though - can someone please tell me if it's possible to change the ears?
And thanks a lot for the guide, NotMarki!
if you have morrowind, you could open the Creation Set and pull up the NPC and look at them, for those not on the wiki...
Also, I think the elves are all beardless because in almost every universe ever created,elves don't have facial hair... not saying it has to be that way, but just putting it out there...
I have been reading fantasy books since the 80's and can easily say I've read over 1000 books with elves in them, and I have never heard of any sub-breed of Elf having facial hair, even in DND the half elves didn't get facial hair, unless the player really wanted it and the DM let it.
I have not checked, but I would guess if you checked the CS for Morrowind, you would not find any elves with facial hair...
Finndo, skim through the Morrowind wiki NPC page. You will find about 20-25% of all the Dunmer males have some form of facial hair, goatee, etc. At least, in my experience recreating a significant amount of male Dunmer faces, many of them have had facial hair. It's not all that uncommon in the Elder Scrolls series.
Here are all the remaining O, P, Q, and V characters, only about 25 in total:
http://www.mediafire.com/?lkxsiajc1vcit3c
Sorry i have been MIA i am learning how to 3D model so I can still be useful when we have finished the faces lol
here's just a few faces as i have been busy sorry :( http://www.mediafire.com/?d6r61ta12nynz8f
is there any way to merge the plugin files?
The plugins are merged when we create a new master. We try to have as few persons doing the merge in order to keep consistency and track internal master versions (that will be Machine, I can help as well).
Here are all the remaining L characters, 35 in total:
http://www.mediafire.com/?0um148f41lfbrzg
Here are a about 1/3 of the G faces, 46 in total:
http://www.mediafire.com/?93n9kxe2j6kxiu4
Here are the next 1/3 of the G's, about 40:
http://www.mediafire.com/?rjbs7okverfj7td
keep up the good work !
Yes, you guys are doing us a very big help. Thank You!
Not sure if anyone else is still working on them, but I hope so! There are waaaay too many for me to finish, lol.
Anyway, here is the last of the Gs, 31 in total:
http://www.mediafire.com/?dslutqxnl57r49c
And here are all the Rs, 52 in total I think:
http://www.mediafire.com/?38w992zvub3o7vw
Sorry for not posting here for a while, I've been out of town. I'll do some more faces tomorrow, hopefully around 20 or so at least.
Cells 715-735 complete!
Kitties is back in action! :)
I must ask you - right now I open up the NPCs in the Morrowind Construction Set so I can see how they look in 3d. However this takes quite some time. Do you do this aswell, or do you simply use the images on UESP?
Wohoo, finally done with my first ones!
Here's my first batch, 25 in total. Cells 20-29 and 700-714.
http://www.mediafire.com/download.php?el39m21rd6e9apd
I've got some free time to kill. 8)
Finished 236-256. I included it in the .esp I finished yesterday, as I was too lazy to start a new one.
Glad to see more people jump on board! :)
Here are the TAs, about 22 in total:
http://www.mediafire.com/?juph34y3w1qcbg4
Finished up the rest of the Altmer!
Hi there!
So I've been following this project for month, and you people are great. Seeing that the work is speeding up but with still a whole lot to do, made me want to say that I helped doing this blablabla, (I think you heard this too much time ;) ), I mean, I'm mostly interested in Skyblivion (never played morrowind...) but skywind needs to be done first apparently.
So yeah, I made some mods on the nexus (for Skyrim, and I love modding when I have the time) and I realized that i may be useful here, I have some knowledge in the CK, a bit in 3D modelling... But the only thing I could manage to do is npc conversion, for now. The problem is, i don't have any creativity/imagination and never played morrowind, and since the whole task is making unique NPCs... Is that matter if NPCs don't correspond at all at the original one ? If I do random faces with minor modifications, will it be ok ?
Oh and btw, I think I'll make a dozen or two NPCs, maybe more, but unfortunately I don't have much time at the moment...
Cheers
Powered by Google traduction, sorry for that
@AlexP Scroll up about halfway through this page, NotMarki has created an excellent guide for people who want to take part in NPC conversion. If the NPC is an important character (important usually being determined by if they have a page on the Morrowind wiki, for example: http://www.uesp.net/wiki/Morrowind:Tashpi_Ashibael) than they need to look like the original character as closely as possible (with some minor creative touches). If they are a non-important NPC, for example some random NPC you kill in a dungeon, you have more creative freedom with how to make their face. In that case, just try to align them somewhat with their class (which should be listed on the wiki as well, even if they don't have a page).
http://www.mediafire.com/?dbc6umh1oo21nhp
Jiub (without scar and ear rings yet)
Here are all the remaining Ma's, about 42 in total:
http://www.mediafire.com/?wjsllk7eh3aa7wu
Okay, thanks for all the infos. I'm going to give it a try tonight, with the "Me", will see if it sounds good or not.
Mmm, so far so good, but for the hair, is there an existing esp that add the hair style of Morrowind ? Or I'm missing something? Because it's hard to make the NPCs like their pictures...
As far as I know, there are not any hair models replicating the hair models from Morrowind. You just have to try to find one that closely matches as possible. Sometimes you just have to go with what feels right, since the hair style may be completely unrepresented.
orgint wrote:
Ok, thanks. So maybe what I could, is make it. I think I saw a tutorial somewhere on how to convert hairstyle for different game, so I may try to do it, as well as warpaint... Will see ;)
Made the rest of the Me's, 27 in total:
http://www.mediafire.com/?f655grwsof9tac3
Damn, I edited an NPC already done by Kitties, what do I have to do? Delete the npc of my esp ?
Here's the remaining of the Mi', 39 in total :
http://www.mediafire.com/?4oqhgd35we61b27
I accidently edited a npc already done, so I deleted it with tessnip, should be good.
TES5Edit or tessnip?
If tessnip, that delete that file and restore original from backup. Then delete tessnip. And never ever use it again, because it is known to corrupt compressed records which include cells, land and npcs.
zilav wrote:
Wow, well I used Tessnisp in FO manager... Alright hopefully I still have the original, so I have to use tes5edit, delete the npcs and that should be fine ?
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